Let's be Sherlock


It is an eTwinning project addressed to the 2nd year pupils

About the project
This is a project of exchange of information and collaboration among 4 schools from Turkey, Spain, Greece & France.


It contains a series of activities through which pupils will work as detectives on the topic of the well-known literary figure of Sherlock Holmes, learn more about the works of Sir Arthur Connan Doyle and on the films and serials inspired by his work.


In particular, pupils will learn about each other, their countries and cultures and they will also create collaborative stories and case-solving activities.


Apart from that, it will develop the key competences: communicative competences in both the mother tongues and foreign languages; digital competence, learning to learn, social and civic competences, sense of initiative and cultural conscience and expression.


Pupils who will participate will highly collaborate with eTwinners from other countries using modern technology and have the chance to improve their reading, writing, listening and speaking skills as well as their social ones.


Mentor: Amalia Chompi, English Teacher


4 participants:
1. INSTITUT JAUME CALLÍS, VIC, Barcelona, Catalonia, Spain (Coordinator)
2. Vali Muammer Güler Sosyal Bilimler Lisesi, Beylikdüzü, Istanbul, Turkey
3. Lycée Hilaire de Chardonnet, Chalon Sur Saone, Burgundy, France
4. Piramatiko Geniko Likio Rethimnou Panepistimiou Kritis, Rethymno, Crete, Greece


Frequency of meetings: Once a week unless there is need for more times.


Project Planning




1. Introductions: participants, schools, countries,
  i. Collaborative presentations
  ii. Initial evaluation: What do pupils know about Sherlock Holmes? / What are their expectations about the project?
  iii. Xmas greetings




1. Webquest: PBL approach with driving questions: Work in transnational groups on different topics: i.e. the author, the era, his work, books made into series/films...
2. Work in transnational groups: a Sherlock Holmes' story each and make a booktrailer about it
3. mid-project evaluation: about activities done / ideas about following activities from both pupils and teachers)




1. Write a collaborative short story of Sherlock Holmes
2. Case-solving activities: use LEARNING PATHS of Symbaloo, an application for saving bookmarks and favourite websites online, (Gamification = the application of typical elements of game playing - point scoring, competition with others, rules of play - to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service.)
3. Final evaluation: the project as a whole by both pupils & teachers



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